Duffy's Tool Hire Tag Rugby Competition 2009
And Laws Of Rugby Explained


For those who are not fully aware of the game of Rugby & Tag Rugby here are the Laws

Referees

Aggressive behavior or play should not be allowed, people and ladies in particular don’t play tag to be injured, the most important responsibility is to get all players off the field in one piece, therefore show a yellow card early to any dangerous player. If players want aggression they should come back in September and play full contact rugby. If a player strikes an opponent, red card. If there is any collision with a lady, the lady’s team should receive a penalty, even if it is an accident a yellow card should be considered for the offending male just to make sure he will be a bit more careful the next time. Don’t be afraid to blow your whistle for foul play, we want everyone to enjoy themselves and get people off the pitch safely every night.
If there is abuse coming from the sideline, it is the captains responsibility to calm down sideline, if persistent team can be thrown out. If abuse/advice coming from pitch referee can award penalty against offending player or get player replaced. No one referees to listen to abuse. The referees make the odd mistake but only have one pair of eyes, players cannot abuse refs.
Protect the players.
Use your discretion.


The Ball must be Turned Over (Penalty) for the following offences:
Diving on the Ball/Ground, this includes diving to score a try.
Hand offs/Obstructing defenders tagging.
Kicking the ball unless it is in the sixth phase ie after the fifth tag one kick allowed.
Obstructing Tags.
Abusing Referee.
No Spinning out of tackle.
If ball goes out of play or player runs out with ball.
Tagging a player if only wearing one tag.
No straight running, players run at spaces not faces.
Knock ons, referee should play advantage if possible.
If a male player crosses the try line and/or comes back onto the field, then passes to a female to score, this counts as a tag not a try!!!
Since there is no dead ball line ball cannot be kicked across the line for players to ground and score try, ball should be carried across the line and grounded.

Tags
2 Tags should be worn at all times, you cannot tag a player unless wearing both.
Tshirts must be tucked inside shorts.
Shorts must be worn.
Attacking team allowed 5 tags, changeover on the sixth tag.
If a player is involved in play without both tags referee should be bring back play to where offending player got involved in play.
On first tag ball can be tapped of players foot to restart game this player cannot score directly, for all remaining tags ball is to be played through their legs.
Team without ball to be five yards back from team with ball for restarts.
1st defender must stand 1 metre back from player who was tagged and cannot move forward until scrum half handles the ball.
The team that scores a try receives kick off.
Ball to be passed backwards

General
Games to be 40 minutes, 20 per half
Gents score 1 point for a try, Ladies score 3 for a try
If a player is tagged at the same time as passing the ball, advantage should be given to the attacking team


TAG Rugby is a very fast growing, non contact sport, with teams consisting of 12 male & female players. Seven players are on the field at any one time - three of them must be female. The game is played on an area ½ the size of a normal rugby pitch with participants wearing a belt with two tags attached to shorts with a Velcro strip. To tackle a person and force the turnover of the ball to the opposing team one must detach a tag from the attacking player in possession of the ball.


                    


                                                        This explains it all  All the Laws

Read this and impress the know it alls in the bar after a match,
plus annoy the ref with your knowledge of where he went wrong.

Senior
Junior 1
Junior 2 & Lower
Under 20

Match Duration
80 mins
80 mins
80 mins
80 mins
Injury time
Yes
Yes
Yes
Yes
Extra time
Yes
Yes
Yes
Yes

Lineout: Pre-grip
Yes
Yes
Yes
Yes
Lineout: Lifting
Yes
Yes
Yes
Yes

Scrum: Pushing
Yes
Yes
1.5 metre
Yes
Scrum: placeCityWheeling &
Reset
90 deg. Lose possession
90 deg. Lose possession
45 deg & reset
90 deg. Lose possession

Rucks & Maul
“Use or Lose”
 Rucks - No
Mauls - Yes
Rucks - No
Mauls - Yes
Rucks - No
Mauls - Yes
Rucks - No
Mauls - Yes

Substitutes:
Front Row Cover
See Law 3.5
See Law 3.5
See Law 3.5
Law 3.5
Substitutes:
Blood
Yes
Yes
Yes
Yes

Discipline:
Yellow card
Yes
Yes
Yes
Yes
Discipline:
Red card
Yes
Yes
Yes
Yes


IRFU Game Variations: Women's Rugby

Women's Adult Rugby
Age Grade placeRugby GIRLS
Mini placeRugby
Div 1
Div 2
U17 to U19
U13 to U16
Stage 3
Stage 2
Stage 1

Match Duration
80 mins
80 mins
U18 & U19 -70mins
U17 - 60 mins
60 mins
Max. 40 mins
Max. 30 mins
Max 30 mins
Injury time
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Extra time
Yes
Yes
No
No
No
No
No

Ball size
5
5
5
4
4
3
3

Lineout: Pre-grip
Yes
Yes
Yes
No
No
No
No
Lineout: Lifting
Yes
Yes
Yes
No
No
No
No

Scrum: Pushing
Yes
1.5m only
1.5m only
1.5m only
(U13 & 14 uncontested)
1 Step - No push
1 Step - No Push
1 Step - No Push
Scrum:
placeCityWheeling & reset
90 Degrees &
 Lose Possession
45 Degrees &
Reset
45 Degrees &
Reset
45 Degrees &
Reset
No Wheeling
NoWheeling
No Wheeling

Ruck & Maul
Use it or Lose it
Ruck - No
Maul - Yes
Ruck -No
Maul - Yes
Ruck - No
Maul - Yes
Ruck - No
Maul - Yes
5 seconds
“Use or Lose”
5 seconds
“Use or Lose”
5 seconds
“Use or Lose”

Discipline:
Yellow card
Yes
Yes
Yes
Yes
No
No
No
Discipline:
Red card
Yes
Yes
Yes
* See below fro U13
No - Compulsory Substitutions Only

Substitutes:
Front row cover
See Law 3.5
See Law 3.5
See Law 3.5
U19 Variations
See Law 3.5
U19 Variations

Yes - Roll on Roll off
Substitutions
Substitutes:
Blood
Yes
Yes

Yes
Yes
* U13 - Player may be sent off - But compulsory substitutions to ensure the same numbers on the pitch at all times.

Discipline:

Incidents where players are ordered off (foul play) or been compulsary substituted (U13) must be reported to the Branch for diciplinary procedures (if required). Clubs are responsible at all times for the behaviour of their players/ coaches and spectators.



IRFU Game Variations: Age Grade placeRugby Clubs & Schools

Age Grade Rugby Schools
Age Grade placeRugby Clubs
Mini placeRugby
U16 to U19
U13 to U15
U17 to U19
U13 to U16
Stage 3
Stage 2
Stage 1

Match Duration
70 mins
60 mins
70 mins
60 mins
Max. 40 mins
Max. 30 mins
Max 30 mins
Injury time
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Extra time
No
No
No
No
No
No
No

Ball size
5
4
5
4
4
3
3

Lineout: Pre-grip
Yes
No
Yes
No
No
No
No
Lineout: Lifting
Yes
No
Yes
No
No
No
No

Scrum: Pushing
1.5m only
1.5m only
1.5m only
1.5m only
1 Step - No push
1 Step - No Push
1 Step - No Push
Scrum:
placeCityWheeling & reset
45 Degrees &
Reset
45 Degrees &
Reset
45 Degrees &
Reset
45 Degrees &
Reset
No Wheeling
No Wheeling
No placeCityWheeling

Ruck & Maul
Use or Lose
Ruck - No
Maul - Yes
Ruck - No
Maul - Yes
Ruck - No
Maul - Yes
Ruck - No
Maul - Yes
5 seconds
“Use or Lose”
5 seconds
“Use or Lose”
5 seconds
“Use or Lose”

Discipline:
Yellow card
Yes
NO
Yes
Yes
No
No
No
Discipline:
Red card
Yes
Yes
Yes
* See below for U13
No - Compulsory Substitutions Only

Substitutes:
Front row cover
See Law 3.5
See Law 3.5
See Law 3.5
See Law 3.5

Yes - Roll on Roll off Substitutions
Substitutes:
Blood
Yes
Yes

Yes
Yes

* U13 - Player may be sent off - But compulsory substitutions to ensure the same numbers on the pitch at all times.
Discipline:

Incidents where players are ordered off (foul play) or been compulsary substituted (U13) must be reported to the Branch for diciplinary procedures (if required). Clubs are responsible at all times for the behaviour of their players/ coaches and spectators.

.............................................................................................................................

2009 Law Amendments Explained
090507 SG LA Explanatory  Law Amendments 2009 Explained

3.4 30 Players Nominated as Substitutes

Ruling 6 2008 This means that that in domestic competitions the maximum number of substitutions is seven
subject to a new Law provision on page 34(Law 3.14)

3.13 (f)
(g) (h)
34 Number of Players – Uncontested scrums Ruling 2 2003 and Ruling 2 2008

Referees are now required to report occasions when they have to order uncontested scrums
and they MUST not start matches with contested scrums if there are not sufficiently
trained and experienced front row players available. In some instances competition rules
may prevent a match starting with uncontested scrums which means the game will not start.

3.14 34 Rolling Substitutions Union Specific ELV

A Union may introduce rolling substitutions atthe community/participation levels of the Game
providing they do not exceed 12 in a match.The rules and administration process is for the
Union to decide. An example used by the Scottish Rugby Union is attached as appendix
1 for information.

5.2 38 Half Time Union Specific
ELV
This provides the opportunity for Unions to extend the maximum time allowed for half time
to be extended to 15 minutes in their domestic matches. This allows for commercial activities
to occur in the professional Rugby environment. It does NOT apply to international matches.

Number
Page
Number
Law Topic Source Explanation
6B 1 –
6B 4
46 Assistant Referees Global ELV Assistant Referees are able to assist the
referee in any way that the referee requires.

10.4 (e) 61 Dangerous Tackling Ruling 6 2006 This clarifies the situation where a tackle starts
below the shoulders but ends up higher and this is deemed illegal.

10.4 (i) 61 Lifting and dropping a player
Ruling 5 2005 The spear tackle has now been described in Law as a result of a Ruling and is regarded as
foul play.

14 2 (d) 85 Player on ground not tackling an opponent
Ruling 1 2004 Players who are on the ground must not tackle a player and whilst it has been common
practice for such a player to be penalised it was not covered by Law.

15.4 (c) 87 The Tackler Ruling 13 2003, 3
2004, 8 2004
A tackler who by definition has gone to ground can, when on his/her feet play the ball from any
direction. This has been refereed this way and now it is clear in Law.

15.6 (c) 91 Players on their feet at the tackle
Ruling 13 2003, 3
2004, 8 2004
The player who puts a player on the ground and stays on his/her feet has to release that
player and can then only play the ball by coming from the direction of his own goal line,
behind the ball and the player on the ground nearest his goal line. Please see diagram in
appendix 2.

16.3 (f) 96 Rucking players Ruling 1 2005 Players must not use their feet in a rucking motion on players on the ground

17 99 Maul Definition Ruling 5 2008 The major change is the word “begins” in thedefinition because as the maul develops the maul may not comply with the definition especially if the opponents not in possession of the ball voluntarily leave the maul.

17.4 (f)
(g)
103 Players detaching from a maul Ruling 5 2008 The Law defines the offside lines if all of the
opponents of the ball carrying team voluntarily leave the maul and this is demonstrated in
appendix 3. It also provides for thoseopponents re-engaging with the maul from an
onside position.

19.1 (b) 110 No gain in ground – own 22 Global ELV If a team puts the ball back into its 22 and the
ball is subsequently kicked directly into touch, there is no gain in ground. There are diagrams
on page 111 of the Law Book that explains this Law.

19. 1 (c) 110 Player in 22 – stationaryball

Ruling 14 2003 This clarifies that if a player is in the 22 andpicks up a stationary ball that is outside the 22
he/she has taken that ball back into the 22.

19. 1 (d) 110 No gain in ground – own 22 Global ELV If a team puts the ball back into the 22 as they
are pushed in the scrum or tapped from a line out it is deemed to be put back into their
own 22 as shown in the diagrams on page 111 of the Law Book. There is no gain in ground if ball is
kicked directley into touch

19. 1 (e) 110 Gain in ground – Player in 22 ball in motion

Ruling 14 2003 This clarifies that if a player is in the 22 and picks up a ball that is outside the 22 but still in
motion he/she can kick directly into touch and the lineout will be where the ball went into
touch.

19 1 (f) 111 Gain in ground – own 22 Global ELV If after team puts the ball into their own 22
there is a tackle, ruck, maul or the ball touches an opposition player the ball can be kicked
directly into touch with the lineout being where the ball went into touch as shown on page 111
of the Law Book.

19 1 (g) 111 Gain in ground – ball into opposition 22

Global ELV If a team puts the ball into the opposition 22 without it being touched by the opposition the
opposition may kick the ball directly into touch and have the lineout where the ball went into
touch as shown on page 111 of the Law Book.

19.2 (e)
and (f)
115 Quick Throw in Global ELV At a quick throw the ball can be thrown straight
or towards the thrower’s goal line providing it crosses the five metre line and this is shown in
a diagram on page 115 of the Law Book
.
19.5 (a) and (b)
116 Player with foot in touch picking up ball

Ruling 1 2008 If a player has a foot in touch and picks up a stationary ball he/she has taken the ball into
touch. If a player with a foot in touch picks up a ball that is in motion the

19.8 (i) 119 Receiver position Global ELV

 If a team has a receiver that player must standat least 2 metres from players of his/her own side in the lineout and must not go closer until the lineout begins which is when the ball is thrown. It will be very difficult for either receiver
to run into a gap. The receiver can change places with somebody in the lineout (Law 18 [k]) providing that the player in the receiver  position is 2 metres away when the ball isthrown in. The position of the receiver is shown in a diagram on page 120 of the Law Book.

19.8 (j) 119 Opponent to thrower position

Global ELV There MUST be a player in opposition to the player throwing in at the lineout and that player
MUST stand 2 metres from the line of touch and the 5 metres line as shown in the diagram on page 120 of the Law Book.

19.8 (k) 119 Lineout players changing places
Ruling 9 2002, 12003, 4 2004. 7 2004
This confirms that players participating in the lineout can change places before the ball is
thrown and includes the receiver and the opponent of the player throwing in which was
confirmed in Ruling 7 2004.

19. 10
(f)
122 Lifting and supporting Global ELV Confirming current practice where support
players lift a player from the ground with their hands no lower than the thighs at the front and
no lower than the shorts from behind.

19.10 (g) 123 Pre-gripping Global ELV
 This allows support players to pre grip players on their thighs and shorts prior to the ball being thrown in


20.12 (d)(e) and(g)
142 Scrum offside including scrum halfGlobal ELV
The offside line for non participants in the scrum is five metres back from the hindmost player in
their scrum. Both scrum halves must take up a position onthe same side of the scrum as the scrum half
throwing in the ball (the scrum half not throwingin the ball may be positioned behind the offside
line for the non participants and must stay there until the scrum is over).
After the ball has been won the scrum half of the team who has not won the ball who was
positioned next to the player throwing in the ball can do one of two things:
(i) Follow the ball whilst remaining on side
(ii) Go directly back to the hindmost foot in the scrum and then take up a position anywhere
behind this offside line. The scrum half of the side who won the ball in the scrum may also retire to the offside line for
that player and take up a position anywhere behind this offside line.

20.12 (h) 142 Offside line of scrum at goal line

Ruling 7 2005 This clarifies the situation where feet of playersin a scrum go on or over the goal line and
confirms that the goal line then becomes the off side line for the team

20.13 142 Under 19 scrum variations in adult Rugby Union specific ELV
Unions are able to introduce the Under 19 Scrum Law variations forcommunity/participation levels of the game.

22.9 (b) (c) (d) (e)
156 Defending player in in-goal– stationary ball and ball in motion

Ruling 1 2008 If a player is in in-goal a picks up a stationaryball that player has taken the ball into in-goal. If
the player in the same position picks up a ball that is in motion the ball is deemed to be in ingoal.

22.11 (a) (b) 22.12
157 Ball dead in goal –removing reference tocorner posts - Ball or player touching corner postGlobal ELV

The corner posts are no longer considered to be touch in-goal and if a player carrying the ball or the ball touches a corner post the game continues.

Foreword 3 Players ’responsibilities
The revised Foreword indicates the responsibilities of the players to prepare for the game in a manner which ensures that they comply with the Laws of the Game and practices

Example
Scottish Rugby Union Rolling Substitution Rules and Process

1. A maximum of 12 substitutions per team per match will be allowed [when
there are 5 or less players permitted on the bench and a maximum of 15
substitutions when there are 6 or 7 players permitted on the bench].
2. Substitutions under this Exception 3 shall include blood replacements and
injuries, indeed any time one player replaces another player from the
same team other than front-row replacements required after a yellow card
(see (viii) below).
3. When a player has a blood injury and is replaced by another player and then
returns to the field of play within the permitted time, that will count as 2
substitutions.
4. When a player is sent from the field of play under a red card, that is not a
substitution.
5. When a player is temporarily suspended under a yellow card and leaves the
field of play, that is not a substitution.
6. When a scrum is ordered during the temporary suspension of a front-row
player (Player A), and as a result a player (Player B) is required to leave the
field to allow another front-row player (Player C) to come on, that does NOT
count as a substitution. If, at the end of the period of temporary suspension,
Player A resumes and Player C leaves the field, that does NOT count as a
substitution. Player B returning to the field of play is also NOT a substitution.
If, however, the team opts to leave Player C on at the end of the temporary
suspension period instead of Player A returning, that IS a substitution.
7. After all 12 substitutions have been made, no other substitutions will be
allowed for whatever reason including injuries. If, after the 12 substitutions
have been made there is any reason for a player to leave the field of play, the
team must play on with one less player. Uncontested scrums will apply if this
involves a front-row player.
8. Any substitution of a front-row player must be on a positional like for like basis
in accordance with Law 3.5 unless any such player has already left the field of
play due to being so injured that it would be unwise for him to continue
playing.
9. Any substitute who takes the field of play immediately following the awarding
of a penalty kick to his team shall not be permitted to kick at goal until after
that penalty kick has been taken.
10. It shall be for the Union to determine who shall be responsible for
administering and counting the substitutions and how. An optional Procedural
Guideline follows.
11. Unless specified differently in this Exception 3, all of Law 3 shall apply to

2009 Law Amendments Explained 090507 SG LA Explanatory Page 10 of 12
Optional Procedural Guideline for the Administration and Control of Rolling
Substitutions at Matches:

A) Twelve sequentially numbered cards indicating Home 1 up to Home 12 and Away
1 to Away 12 will be provided electronically by the Union to all clubs in advance of
the first match in which rolling substitutions are permitted.
(B) Each club will then be responsible for providing its own supply of cards for each
match in which its teams compete.
(C) Each team shall appoint its responsible person (e.g. Team Manager) who shall
require to hand the appropriate substitution card in the correct sequence to the 4th
Official/Home Touch Judge before each substitute takes to the field of play. There is
no requirement to record or write anything on the card. The correct sequentially
numbered card is simply handed over.
(D) The 4th official/home touch judge shall receive and retain the cards during the
match and shall monitor each team’s use of its substitutes, so advising the referee as
appropriate (e.g. when a team has used its last permitted substitution). He is not
required to record any information but shall retain the submitted cards until after the
end of the match. The cards shall not be returned to the appropriate team (or
discarded) until he has advised the referee of the final number of substitutes used by
each team and has established that the referee is satisfied that he may do so.
(E) At matches for which the referee is required to submit an official return or result
card/form, the referee shall record the final number of substitutes used by each team.
(F) At matches where there is no match doctor available, the referee remains
responsible for establishing if a player is leaving the field of play due to being so
injured that it would be unwise for him to continue playing.
(G) The teams will be aware of the number

Request for a Ruling from the Designated Members from the RFU
LAW 3.12 SUBSTITUED PLAYERS REJOINING THE MATCH

Early in a match Team A replace their Tight Head Prop, due to injury, with their
nominated prop forward replacement.
Late in the match, the replacement prop forward collects a serious injury forcing
him to leave the field. Team A, having used all their nominated substitutes,
continue to play with 14 players. When the first scrum after the injured prop
leaves the field is awarded, and after consulting with the Captain of Team A,
who confirms his side cannot replace their injured prop with a suitably trained
and experienced prop forward, the referee orders uncontested scrums.
At this stage, Team A seek permission from the match officials for their
substituted hooker to rejoin the match in an attempt to bring their playing
numbers back to 15. The match officials refuse to allow the player to rejoin the
match, which concludes with uncontested scrums and Team A playing with 14
players.
Were the officials correct in not permitting Team A the opportunity to bring their
playing numbers up to 15?

Ruling of the Designated Members:
In this situation the team has used all its permitted replacements/substitutes.
The purpose of Law 3.12 was to allow a player who has been substituted to
return to the front row (in the event of an injury requiring a replacement front
row player) to enable the game to continue with contested scrums.
In the situation described, uncontested scrums had been ordered and the team
had utilised all its permitted replacements and substitutes and therefore the
injured front row player should not be replaced.
Additionally, if uncontested scrums have been ordered and there is an injury to
a front row player which requires that player to be replaced and there is a front
row player available to replace that player then the front row player replacement
must be used rather than players other than front row replacements.



Ruling Request from the NZRU and ARU Law 15 and 16
Law 15 6 (b) states:
After a tackle any players on their feet may attempt to gain possession by taking the
ball from the ball carriers possession.
Law 16.1 (b) states:
How can a ruck form? Players are on their feet. At least one player must be in
physical contact with an opponent. The ball is on the ground.
Law 16.4 (b) states:
(b) Players must not handle the ball in a ruck.
When a player has complied with Law 15 6 (b), is on his feet and playing the ball after
a tackle and is then joined by an opposition player on his feet so that the situation
outlined in 16 1 (b) occurs, can the player who has complied with Law 15 6 (b) continue
to play the ball with his hands or at what point does he have to release the ball?
This does not appear to be covered by Law.

Ruling
Law 15 6 (a) states: After a tackle, all other players must be on their feet when they
play the ball. .......
Law 15.6 (b) reads: After a tackle any player on their feet may attempt to gain
possession by taking the ball from the ball carriers possession.
090511 SG IRB Ruling 4 2009 Page 2 of 2
Law 15 5 (e) states that: If opposition players who are on their feet, the tackled player
must release the ball.
This indicates that after a tackle a player on his feet may play the ball.
Law 16 1 (b) states:
 How can a ruck form? Players are on their feet. At least one
player must be in physical contact with an opponent. The ball is on the ground.
Law 16.1 refers to a player from each side in physical contact over the ball and implies
that the ball is not in the possession of any player.
Providing a player from either side on their feet after a tackle comply with all aspects of
Law 15 and have the ball in their hands prior to contact with an opposition player on
his feet those players may continue with possession of the ball even if a player from
the opposition makes contact with those players in possession of the ball.
Any other players joining the two players contesting the ball must not handle the ball in
accordance with Law 16.4 (b). If the ball is not in possession of any player after a
tackle and a ruck is formed players may not use their hands in accordance with Law
16.4 (b).
The Ruling is effective from May 23 for the start of matches in the June window
and after the close of any domestic or cross border competitions

Ruling Request from ARU Under 19 Variations – Law 20 1 (f)
Australian Rugby Union (ARU) seeks a ruling in respect of the following matters
relating to the Under 19 Variations to Law 20.1(f):
1. The U19 Law Variation refers to a team having fewer than eight players in
its scrum when “…the team cannot field a complete team, or a player sent
off for Foul Play, or a player leaves the field because of injury.” Does this
Law Variation also apply if a player is cautioned and temporarily suspended
(yellow card)?
2. The U19 law Variation refers to both teams using reduced numbers of
players in the scrum formation if “…a team is incomplete…” because it is
without one, two or three players. No distinction is made between forward
players and back players. If a No. 15 is sent off early in a match, must both
teams play with seven players in the scrum, even though both teams still
have eight players suitably trained and capable of playing in the scrum?
3. If a team cannot field a complete team because it is short one or more
forward player, but that team is able to provide from the available players
suitably trained players to contest scrums, may the game proceed/continue
with eight player scrums per team?

Ruling of the Designated Members
The complete team is a reference to having eight players who can play in the
scrum. If a forward leaves the field of play for any reason and cannot be
090807 SG IRB Ruling 6 2009.doc Page 2 of 2
replaced due to injury, sending off, temporary suspension or any other reason
then both teams must reduce the number of players in the scrum so that there
are equal numbers.
If any player other than a forward has to leave the field for any reason and
cannot be replaced there will be no reduction in the players playing in the
scrum.
This will be referred to the Chairman of the Rugby Committee for the Law to be
amended to provide clarity


Rugby Player Positions - What they really mean!

The Pack

Eight handsome burly guys whom you'll gladly give your beer and food to, and you'd want to marry your daughter. They are intelligent, elegant, sensitive, and sweet. Truly the ideal men.

The Backs

Seven guys who will steal your beer while you're not looking, take advantage of your women folk, barnyard animals, and all tubular household objects. Often dine on quiche, brie cheese and wine. Been known to understand the rule of the ESPN Extreme games' rules. Regularly take blow dryers on road trips, wear bikini underpants, and carry STDs (AVOID AT ALL COSTS).

Prop

Short but stout, these strapping men support the hooker, but no money ever changes hands and the act is never specificaly named.

Hooker

Often identified by a balding spot atop the head, these vertically challenged but talented men stand between the two props, and secures the ball for his team during scrummages.

Second Row

These tall powerful men are the driving engines not only the scrum, but of the entire game. They can be found working their magic from deep in the scrum, behind the front row, or lofting high above the line outs pulling balls from the air.

The Back Row

Usually the most handsome and intelligent, these three men of strength are often considered the renisance men of the rugby field. They not only control the ball, but the entire pitch. Remember, the back row defines the whole team's style of play.

Scrumhalf

The point guard of the rugby team the scrumhalf distributes the ball, runs hits, and kicks. Scrumhalf is only half as handsome and burly as the pack members

Flyhalf

The first of those back guys, and the first of the offensive chain. Often confused with an insect, may be referred to as the man with "the foot."

Centers

Another pair of those back guys. Either power runner, or annoying scampering guy usually found in the opposite order, but whose main purpose is to get the ball to ...

Wings

Ideally the fastest men on the team. Their job is to "score with the ball", but they often confuse it with "get tackled with the ball." Also an excellent snack when smothered in hot sauce and deep fried.

Fullback

The last line of defense. A back even the pack can appreciate, often viewed as a back row in the larval stage.



Rugby_Songs_-_the_haka_new_zealand.mp3